﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;


namespace Beat_em_Up.Classes.Cenario
{
    class Chao
    {
        //Matrix world;

        //construtor / load
        //update
        //draw
        public void Draw(/*params - camera ,*/ Camera camera)
        {
            // model.Draw(world, camera.view, camera.update);
        }
    }
}
